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Day: 28 November 2025

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Worlds of Design: The Hierarchy of Authenticity

Charlotte ElijahNovember 28, 2025
Action Game

Defining Believability​ Believability in a character can stem from individual characteristics, background, and dialogue, but it is especially derived from actions. Let’s take an example that immediately drains believability: when the antagonist gives a long speech instead of acting immediately. Tuco, in The Good, the Bad, and the Ugly, after […]

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