Read Time:2 Minute, 57 Second
It’s usually wise to pass by the stall of a relic trader, but today’s EN5ider is a prime example of why adventurers would do well to browse such a merchant’s wares.
Free Articles including a complete adventure, a sidequest adventure, the smart-fighting savant class, and an epic quest you might find famili—on second thought nevermind, it’s very silly.
Join EN5ider for Immediate Archival Access: Pay as little as $3 each month to become a member and get instant access to the library of 500+ articles at no extra charge!
Lately on EN5ider:
- 502. Enchanted Trinkets: Roadside Reliquaries. Routes of pilgrimage and holy places are rife with merchants offering divine relics, but so many are cosmetic symbols of faith and nothing more. With these 9 magic items the power they grant is true all the same—though their veracity comes into question when pushed to the limit! From the empowering archangel’s feather to the invigorating Varpak’s big toe, adventurers across the realms would do well to browse the wares of traders in holy relics just in case one of these enchanted trinkets is available for purchase. Devotedly designed by Andrew Engelbrite, illustrated by Jori Hollander.
- 501. Monstrous Menagerie: Unique Undead. Everyone knows the common undead—ghosts, skeletons, vampires, zombies—but there are yet more of these horrors, some with unorthodox origins and even odder appearances. What happens to powerful necromancers that develop incurable diseases? Or if an earth elemental bestows a curse that rots the bones? What kinds of magical maladies can develop within those descended from inbred sorcerous monarchies? The bloodless (CR 4), ossified (CR 2), shadrownoma (CR 1), and shadrownoma clot (CR 5) plus the shadrownoma disease! Dangerously designed by Levi Thompson, illustrated by Júlio Rocha.
- 500. Vault of Splintered Souls MEGADUNGEON. Delve through 14 levels of fell monsters, rewarding puzzles, and lethal traps beneath the ruins of Mal Takkar and collect hundreds of soulshards before emerging as the first champions to escape the vault! Diabolically, dreadfully, and definitively designed for 4–5 PCs (starting at 6th level and ending at 10th level) by Anthony Alipio, Sarah Breyfogle, Savannah Broadway, Charlie Brooks, Andrew Engelbrite, Will Gawned, Marc Kenobi, Peter Martin, Michael McCarthy, Mike Myler, Tyler Omichinski, Levi Thompson, Rachel Williamson. Cover illustration by Erik Davis-Heim, cartography by Xanditz, layout by Frank Michienzi.
- 499. Spells: Miraculous Magic. Magic can be a fickle thing, and when deities are involved the power of what might be can astound. Consider this batch of a dozen spells each with its own element of Miraculous Casting, increasing its potency when the situation is dire. Bolster the resolve of companions with emboldening banner, even affecting those on the precipice of death if you are wounded badly enough. Perhaps instead you might blast and blind with a ray of heavenly light—hitting with the force of a god by drawing upon the plight of an ally nearby fighting to cling to mortality. Whether talking about condemnation or deliverance, every cleric, druid, and paladin should pray for this suite of spells. Divinely designed by Andrew Engelbrite, illustrated by Indi Martin.
- 498. Archetypes: Oaths of Arcane Soul. This article presents two new options for paladins: the oath of the arcane for servants of magic, and the oath of souls for psychopomps dedicated to ensuring the integrity of the mortal veil. The former employ powerful arcana and mimic the enchanted feats of the mages they are sworn to protect, and the latter are peerless among slayers of undead. Dedicatedly designed by Levi Thompson, illustrated by Phil Stone.