As I have Ulfenkarn, here’s an ultra-brief review:
1. This is Soulbound dialed down with regards to character power. You’re a protagonist, just a little less overwhelming.
2. General premise is that there is a city-state overrun by evil with some suprisingly sane individuals still inside.
3. You’re there to avert the inevitable. The odds are not in your favor.
If you’re getting an impression of
, well you might be quite close to the general picture of things. The difference would be that the city is run by corrupt vampire nobility (i.e. you can pay them with your blood to look the other way), the the blood is very much the coin here.
Here’s a sample on random undead:
(p.27)
The Wights of the city and the other strange undead, of which there are many, often cling to their former haunts, but most are of little use to the living. The majority are silent and hollow creatures, lacking sufficient awareness to interact with anyone or perform useful tasks. In rare cases, some appear trapped in a kind of long-ingrained monotony, performing simple and singular actions that mirror some part of their former lives. They are all shades of Mournhold’s former glory, exemplars of fallen pride. The Ulfenwatch leave these pitiable figures alone; their existence aids in further demoralising the living, proliferating despair and misery that Radukar intends to one day draw upon.
The city is so down on its luck, that even the living dead and the living leave each other alone.
Regarding character rules, as I have mentioned, the power was dialed down from the default Soulbound:
ү Characters are created with 20 XP.
ү You can be an Aelf, Duardin, Human or Ogor. You cannot choose to be a Stormcast Eternal or Sylvaneth.
ү You begin play with 300 drops worth of Common equipment (Unless an Archetype starts with Aqua Ghyranis as listed, convert any remaining drops into whalebone or blood after equipment is purchased, as per page 132).
ү You are not Soulbound, therefore you can’t use Soulfire. You get Hero Points however.
ү It takes one hour to Take a Breather instead of 10 minutes (Soulbound, page 154).
ү You do not recover a Wound when you Rest. An ally with the Chirurgeon Talent (page 56) can heal Wounds, as can a number of NPCs in the city — for a price.
ү You recover one Wound during downtime, or you can take the Seek Medical Attention Endeavour to recover all Wounds.
You gain full Mettle when a fight begins (cue battle music), and you regain Mettle when you take damage or get Frightened. No free Mettle each round, so take care when spending it.
Archetypes:
Aelven Exile (a sniper)
Doomsayer (a cleric)
Guard Captain (an armored warrior)
Kharadon Reneger (a war engineer of sorts)
Last Scion (a skirmisher warrior)
Ogor Mercenary (a bruiser warrior)
Shyishan Scholar (a wizardly specialist with strong death vibes)
Vampire Hunter (a gun and a sword person)
Unfortunately, I haven’t played this yet, and you need Soulbound to use it. Otherwise, probably pretty interesting revisiting of core Warhammer themes dialled up to eleven.