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- 484. Adventure: Isle Slithers. Far removed from the mainland of Elissar, the people of Leapsheep rarely have any need for adventurers. Their recent troubles are unprecedented however, and in their desperation they’ve reached out to a noble on the mainland to hire help. They couldn’t have done so soon enough: the mysterious abductions plaguing the island are happening more and more frequently. To save Leapsheep Isle the party must explore this far flung bastion of civilization in the face of a diabolical threat as they reforge an ancient ritual to seal away an evil long forgotten. Includes a dire slitherer (CR 5), seaswarm (CR 2), slitherer (CR 3), and slitherer supreme (CR 14). This adventure for 4–5 PCs of 9th level was dubiously designed by Mike Myler, illustrated by Anastasia Emelyanova, and features the cartography of Dyson Logos.
- 483. Enchanted Trinkets: Top-Shelf Trinkets. What’s better than a bit of fine liquor? A bit of enchanted liquor! This batch of magical booze details incredible concoctions from the dreamy archfey’s delight to a bolstering shot of confidence, communication-enhancing soliloquy wine, and more—plus essential drinking implements like Alvis Kegswill’s pick-your-poison pouch flask or the jar of slick victory! Make libations a must have for your adventuring by picking from the bard’s personal collection, turning a night of revelry at the tavern into not just a good time but an event unto itself. Designs distilled by Elizabeth Orchard, illustrated by Herman Lau.
- 482. Mini-Adventure: Void Chrysalis. An ancient and primal force seeks to once more take hold in Elissar, an entity that consumes heat and light until all is as frozen as its soul. This chilling terror has been banished from the realms material but a relic able to bring it back—the Void Heart, a gemstone that distills the impossibly cold void into corporeal form—has reached chrysalis, its task nearly complete. For every drop of the entity it brings into the world the next winter in Elissar will last for another month, and its immediate effects are already troubling the land with only one gathered thus far. Delicately designed by Mike Myler as part of the Elemental Adventure Path (following EN5ider #481 – MA: Wildwynd’s Return), illustrated by Yihyoung Li, and featuring the cartography of Dyson Logos and Russ Morrissey.
- 481. Mini-Adventure: Wildwynd’s Return. Ancient and terrible danger has been unleashed upon the realm of Ostinad, a tempest of such incredible size and ferocity that it threatens to tear the lands of the horse lords asunder. In the eye of this savage storm its calm winds swirl about a nameless temple in a forgotten canyon—and it is here where the primordial elemental Wildwynd whirls, growing in power with every passing day. To best this monster the party must discover and destroy shrines empowering it, though the bloody remains of those that have tried already prove that it is no simple or easy task. This mini-adventure for 4–5 PCs of 12th level is the first in a four part Elemental Adventure Path series set in Elissar, dreadfully designed by Mike Myler, illustrated by Asgraphics13, and featuring the cartography of Dyson Logos and Russ Morrissey.
- 480. Spells: Tribwil’s Troublesome Illusions. Illusionists are the trickiest of mages and their mendacious practice of magic is as manifold as their imaginations. One of their most celebrated practitioners was the gnome Tribwil, his work with figments famed for its nuance and the lofty heights of arcana it reached. This article includes more than a half dozen of his incredible spells: aggressive identity sublimation, chaotic crowd, drastic distractions, engagement alteration, illusory onslaught, multiversal replacement, and perceived prowess! Deceptively designed by Tyler Omichinski, illustrated by Erik Davis Heim.