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During the Letter from the Producer Live livestream, Naoki Yoshida and the team at Square Enix presented the upcoming changes to Job Actions in Final Fantasy XIV. While the Job Actions trailer itself only shows off some of the new abilities visually, Yoshida was able to explain them in detail on the stream.

While we put together a recap for the entirety of the Letter from the Producer Live, what we have compiled here is a short synopsis of the new job actions that Yoshida went through during the livestream.

Tank Roles:

  • Defensive enhancements used at optimal times will grant greater benefits
  • Adjustments will ensure combos are not broken by ranged attacks
  • There will be parity between physical and magical damage attributes of weapons at the same item level, and accompanying changes to action potencies.


  • Requiescat will now be equally effective regardless of remaining MP
  • A three-attack combo starting with Confiteor will be added
  • Intervene has been given additional 5 yalms to a total of 20 yalms.


  • Damage up effects can now be triggered and extended by AOE combos
  • Onslaught and Upheaval will no longer drain the Beast Gauge
  • A new action will be available upon execution of Inner Release, Inner release recast time will be adjusted to 60 seconds.

Dark Knight:

  • Salted Earth will now affect the area immediately around you, and make a new action available
  • Your simulacrum will also gain a new action when you acquire one of the new job abilities
  • Delirium recast time will be adjusted to 60 seconds.
  • Plunge will extend range another 5 yalms to a maximum of 20 yalms


  • Savage Claw and Wicked Talon will now swap in for Gnashing Fang on the hotbar, reducing the number of inputs.
  • Continuation can be used following Burst Strike.
  • A trait will raise cartridges to a maximum of 3
  • Gap closer has been increased to the maximum of 20 yalms

Melee DPS:

  • Feint’s effect will be changed to reduce physical damage dealt, and will reduce magical damage dealt. (Physical damage reduction will be more potent)
  • Adjustments will ensure combos are not broken by ranged attacks
  • There will be parity between physical and magical damage attributes of weapons at the same item level, and accompanying changes to action potencies.


  • AOE rotation will be expanded.
  • A new action will be available upon successful execution of weaponskill combo rotation.
  • Blood of the Dragon will now become a trait, so it will not be executed as an action.
  • Spineshatter Dive will have two charges
  • Lance Charge recast will be 60 seconds
  • *Battle Litany recast will be 120 seconds


  • Chakras will now be unlocked at a lower level
  • When conditions are fulfilled, Perfect Balance will allow for the execution of Masterful Blitz. The available Blitz changes depending on weaponskills used when under the effects of Perfect Balance.
  • Perfect Balance will now have two stacks.
  • Shoulder Tackle will be removed and a rush action will be added. It will be able to target ally’s.


  • Effects granted by Jinpu and Shifu can now also be applied by AOE combos.
  • A new action in the vein of Iaijutsu and Tsubame-gaeshi will be available.
  • Tsubame-gaeshi and Meikyo Shisui will now have two charges.


  • Actions linked to Raiton, Doton, and Huton will be added.
  • An action making it easier to apply Huton will be added.
  • Shadow Fang will be removed.


  • Uses a scythe to attack in tandem with their avatar, and can serve as the avatar’s vessel to unleash more powerful attacks.
  • Able to grant enhancement to party.
  • Unique and specialized actions give them an edge in specific combat situations.
  • Soul gauge charges up to unleash special attacks.
  • Shroud gauge also charges after Soul gauge turning reapers into the avatar’s vessel giving access to special attacks.

Physical Ranged DPS

  • There will be parity between physical and magical damage attributes of weapons at the same item level, and accompanying changes to action potencies.
  • Any buffs that mitigate damage across all jobs has been adjusted to a 90 second recast time.


  • Each of 3 songs will make available to a new action that applies a party-wide enhancement
  • A new action will be available upon using Apex Arrow.


  • A new mechanically themed action called Chain Saw will be added.
  • A new action will be added for the Automaton Queen.
  • Reassemble will now have two charges.


  • Weaponskill effects such as Flourishing Cascade will now be shared across single-target and AOE skills
  • New actions will be available upon the execution of Technical Finish, Improvisation, and Devilment.
  • Esprit will be guaranteed to build.

Magical DPS

  • Addle’s effect will be changed to reduce magical damage dealt and will also reduce physical damage dealt (magical damage reduction will be more potent).

Black Mage

  • Enochian will become a trait that is automatically applied while under the effect of Astral Fire and Umbral Ice.
  • Under certain conditions, swapping between Astral Fire and Umbral Ice will make new actions available.
  • Fire II and Blizzard II are going to have one additional step higher, which will change AOE rotation.

Red Mage

  • A new action will be added upon execution of Scorch
  • Verflare, Verholy, and Scorch will be changed to AOEs, available as part of AOE rotations.
  • A defensive party-wide enhancement will be added.
  • Adjusted increase of acquiring white and black mana.


  • Significant changes to job mechanics
  • All actions applying damage over time will be removed
  • Able to summon Ifrit, Garuda, and Titan, not just egis.
  • Augment abilities with elemental primal properties in different modes
  • After obtaining elemental properties and using all properties of your summons, you can summon Phoenix which refreshes the elemental phase again.


  • New actions that apply single-target buffs will be added to each healer.
  • Cast time for offensive spells will be reduced to about 1.5 second cast time.
  • Limit break area of effect will be expanded to 50m.

White Mage

  • A functionally and visually distinct restorative field action will be added
  • A higher tier for the Holy spell added that will contribute to the lilies.
  • Fluid Aura will be removed.
  • Divine Benison will become a charge action.


  • Diurnal Sect and Nocturnal Sect will be removed, and basic healing actions will be adjusted to have the same effects as they would have while under Diurnal Sect
  • The effect of divination will be changed and the seals used for new enhancements applied to self.
  • Redraw will no longer be a charge action.
  • Changes will also come to Minor Arcana
  • There will be an AOE spell that has healing and offensive characteristics to it.


  • A unique job action which can enhance the party’s movement speed even during combat will be added.
  • Adjustments made to focus more on barrier healing.


  • Possesses all the actions essential for a barrier healer.
  • Able to attack enemies and heal designated party members simultaneously.
  • Draws upon unique resources for healing/enhancement and attack magic.
  • Sage accumulates a resource over time to execute instant-barrier heals.
  • Icarus is a movement type action or gap closer.

That about sums it up for the new Job Actions headed to Endwalker! Of course, these changes may not be final, but it at least gives us a glimpse into the thoughts behind how Jobs are meant to work, in the eyes of the producer. 

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