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The space of written game mechanics do focus far more on combat than the other two pillars, which is a shame. However, actual play varies based on group and campaign. A campaign could be 100% combat or 0% combat, but most are in between. I feel the published adventures are about 50-70% combat though, which will also skew public perception of the game. Most of my campaigns are probably about 40% combat, 40% exploration, and 20% social.

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