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Hello folks! Here it is, Gate Pass Gazette Issue #1, which you can download today! We hope you enjoy it – it’s crammed full of official new Level Up: Advanced 5th Edition content!

The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement comes crammed with new rules and resources for your game.

You can subscribe to the Gate Pass Gazette right here. And you will also get Issue #0 for free!

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Mysterious Mastermind: The Fateholder (Paul Hughes)​

A giant arachnid with eight multicolored eyes, a fateholder fixes its prey with an unsettling gaze that can read, or even alter, the victim’s past, present, and future.

Foretold Prowess (Thiago Rosa)​

This article provides four new archetypes for adventurers aware of the silken threads meant to bind sapient beings into the Great Web of Fate. Some seek to use and twist them towards their own ends, others to re-weave their own destinies, and a tenacious few choose to rend them asunder.

Weaving Prophecy (Cassandra MacDonald)​

Upon a plain of vast, silver cities of porous towers connected by silken strands, a great weaver works tirelessly on patterns of silk that tie one world to the next. Everything here is to her precise design, maintained eternally in axiomatic perfection. In every window of these webs, she sees destiny play out for every being who takes part in her plans, and as her web grows, so too does her reach. Here, Weaver of Destiny, the Mother of Law, Lady of the First Web, the Fate Spinner weaves patterns into prophecies and chaos into order.

The Fellspire (Marc Kenobi)​

Set in a dark corner of the land beyond the Bleak Gate, Fellspire is a perpetually-twilit city long fallen to decay, though its titular tower still rises like a spear to pierce the bleak skies above. Its reflection in the Waking is a rambling swamp where creeping vines choke all other growth as they reach to break the stones of a long-forgotten ruin.

With most of its residents gone, those that remain are filled with an endless hunger and an overwhelming sense of distrust. Some hold just enough sanity to deal in unclean magic, souls, or flesh with those intrepid few who visit, while far more prey on such visitors—and each other.

Lurking in the shadows of darkened alleys or ancient sewers, they’re always ready to pounce on their next meal, no matter how much of a fight it puts up.

These challenges, items, and monsters can be used all together or wherever your game needs some horror in the shadows.

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